Nav2 Navigation Stack - humble  humble
ROS 2 Navigation Stack
follow_path_action.cpp
1 // Copyright (c) 2018 Intel Corporation
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include <memory>
16 #include <string>
17 
18 #include "nav2_behavior_tree/plugins/action/follow_path_action.hpp"
19 
20 namespace nav2_behavior_tree
21 {
22 
24  const std::string & xml_tag_name,
25  const std::string & action_name,
26  const BT::NodeConfiguration & conf)
27 : BtActionNode<nav2_msgs::action::FollowPath>(xml_tag_name, action_name, conf)
28 {
29 }
30 
32 {
33  getInput("path", goal_.path);
34  getInput("controller_id", goal_.controller_id);
35  getInput("goal_checker_id", goal_.goal_checker_id);
36 }
37 
39  std::shared_ptr<const nav2_msgs::action::FollowPath::Feedback>/*feedback*/)
40 {
41  // Grab the new path
42  nav_msgs::msg::Path new_path;
43  getInput("path", new_path);
44 
45  // Check if it is not same with the current one
46  if (goal_.path != new_path && new_path != nav_msgs::msg::Path()) {
47  // the action server on the next loop iteration
48  goal_.path = new_path;
49  goal_updated_ = true;
50  }
51 
52  std::string new_controller_id;
53  getInput("controller_id", new_controller_id);
54 
55  if (goal_.controller_id != new_controller_id) {
56  goal_.controller_id = new_controller_id;
57  goal_updated_ = true;
58  }
59 
60  std::string new_goal_checker_id;
61  getInput("goal_checker_id", new_goal_checker_id);
62 
63  if (goal_.goal_checker_id != new_goal_checker_id) {
64  goal_.goal_checker_id = new_goal_checker_id;
65  goal_updated_ = true;
66  }
67 }
68 
69 } // namespace nav2_behavior_tree
70 
71 #include "behaviortree_cpp_v3/bt_factory.h"
72 BT_REGISTER_NODES(factory)
73 {
74  BT::NodeBuilder builder =
75  [](const std::string & name, const BT::NodeConfiguration & config)
76  {
77  return std::make_unique<nav2_behavior_tree::FollowPathAction>(
78  name, "follow_path", config);
79  };
80 
81  factory.registerBuilder<nav2_behavior_tree::FollowPathAction>(
82  "FollowPath", builder);
83 }
Abstract class representing an action based BT node.
A nav2_behavior_tree::BtActionNode class that wraps nav2_msgs::action::FollowPath.
void on_tick() override
Function to perform some user-defined operation on tick.
FollowPathAction(const std::string &xml_tag_name, const std::string &action_name, const BT::NodeConfiguration &conf)
A constructor for nav2_behavior_tree::FollowPathAction.
void on_wait_for_result(std::shared_ptr< const nav2_msgs::action::FollowPath::Feedback > feedback) override
Function to perform some user-defined operation after a timeout waiting for a result that hasn't been...