18 #include "nav2_behavior_tree/plugins/action/compute_path_to_pose_action.hpp"
20 namespace nav2_behavior_tree
24 const std::string & xml_tag_name,
25 const std::string & action_name,
26 const BT::NodeConfiguration & conf)
27 :
BtActionNode<nav2_msgs::action::ComputePathToPose>(xml_tag_name, action_name, conf)
33 getInput(
"goal", goal_.goal);
34 getInput(
"planner_id", goal_.planner_id);
35 if (getInput(
"start", goal_.start)) {
36 goal_.use_start =
true;
42 setOutput(
"path", result_.result->path);
43 return BT::NodeStatus::SUCCESS;
48 nav_msgs::msg::Path empty_path;
49 setOutput(
"path", empty_path);
50 return BT::NodeStatus::FAILURE;
55 nav_msgs::msg::Path empty_path;
56 setOutput(
"path", empty_path);
57 return BT::NodeStatus::SUCCESS;
62 nav_msgs::msg::Path empty_path;
63 setOutput(
"path", empty_path);
69 #include "behaviortree_cpp_v3/bt_factory.h"
70 BT_REGISTER_NODES(factory)
72 BT::NodeBuilder builder =
73 [](
const std::string & name,
const BT::NodeConfiguration & config)
75 return std::make_unique<nav2_behavior_tree::ComputePathToPoseAction>(
76 name,
"compute_path_to_pose", config);
80 "ComputePathToPose", builder);
Abstract class representing an action based BT node.
void halt() override
The other (optional) override required by a BT action. In this case, we make sure to cancel the ROS2 ...
A nav2_behavior_tree::BtActionNode class that wraps nav2_msgs::action::ComputePathToPose.
void on_tick() override
Function to perform some user-defined operation on tick.
void halt() override
Override required by the a BT action. Cancel the action and set the path output.
BT::NodeStatus on_cancelled() override
Function to perform some user-defined operation upon cancelation of the action.
BT::NodeStatus on_aborted() override
Function to perform some user-defined operation upon abortion of the action.
ComputePathToPoseAction(const std::string &xml_tag_name, const std::string &action_name, const BT::NodeConfiguration &conf)
A constructor for nav2_behavior_tree::ComputePathToPoseAction.
BT::NodeStatus on_success() override
Function to perform some user-defined operation upon successful completion of the action.